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Offensive
Strategies in Bearball Part 3: Exploiting Safety
Zones
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This is the third in a series of four offensive tactics for
use in the sport of Bearball ™ and concentrates on the activities of the
runners. The first two were Mauling Hunters and A Stone’s Throw Away.
There are a number of running strategies that Bears can use
to their advantage. The simplest of these is for an Ursa Minor (Um, the players
that started from the Trees) to run to the Lake
after the ball is put into play and after three seconds signal Hibernation.
Consequently, they must then immediately return to a Tree until the next Live
Rock. The advantage to this is that they don’t need to take another Swim and
may go directly home to the Den.
Another is to repeatedly step in and out of a Safety Zone,
the Trees or Lake. For sake of clarity in this
discussion, I’ll call this dancing. The Ursa Minors need to be constantly aware
of where the ball is at and what is happening with it. They also should notice
what the other Um is doing. If the Hunters are closely watching one Bear at a
Tree, and that player is teasing a defensive player that has the ball by
dancing, then the other runner could take off for the Lake.
Recall that in the event that the Bear at the other Tree has already made their
required Swim, they could head directly for the Den.
The dancing bear technique may be done with additional
specific details. For example, a team could select a count and visual signal for
the number of times one of the Ums steps in and out of the Tree, perhaps five,
and then the other takes off from their position on the fifth time the dancer
enters the Safety Zone. The dancing person could continue the behavior or stop
on the fifth entry. It naturally takes time for the Hunter to process what is
happening. This short delay may mean the difference between a score or no point
by the other runner. Should the defense try and Bag the runner near the Den,
the dancing bear may try and get to the Lake
and take a swim.
Although dancing is primarily done by the Ursa Minors, it
could also be utilized by an Ursa Major (UM) as a decoy attempt while they are
on the field and hoping to maul defensive players. While the Hunters are trying
to get the UM the Ums may try and get to the Den or to another Tree. Both the
Trees and the Lake may be used by the UM as
they move around the field, as long as they are not already occupied by their
team mates.
As with the afore mentioned dancing bear technique, after a
certain number of times in and out of the Safety Zone, Ums may signal
Hibernation. Again when this is done while there is another runner trying to
advance, a delayed reaction by the Hunters may allow the other runner to reach
their goal. This trick should try and be choreographed and synchronized as
possible to make it most effective.
The Lake is an important
area for more than just a place to take the required three second Swim. It can
be used as a refuge by the Ums on their way to the Den after they’ve already
taken a Swim and are on their way to the Den. Also, if they see that they
cannot get to the Den or return to a Tree safely, the Um may enter the Lake. After an Um has been in the Lake
for at least three seconds they can signal Hibernation. They are then required
to return to a Tree.
Two additional maneuvers Ums can do are to can feign
entering a safety zone and then head to the Den or Pinwheel around another
offensive player in a Lake or Tree. In order
to pinwheel a UM or Um in a Lake would act as a blocker or obstacle between a Hunter
with the ball and the other of offensive members behind the person in the Lake. As a Hunter moves around the Lake, say clockwise,
to try and get closer to the Um outside the Lake, the Um would also try and
avoid the Hunter by moving clockwise around the Lake with the person inside the
Lake and try and block the Hunter with the ball.
While this is being done, the offense must keep in mind that the person inside
the Lake can only be there for a maximum of
ten (ten) seconds before an automatic Hibernation will result. If the person
inside the Lake is a UM they must remain there
until the next Live Rock, at which time the UM must exit the playing field.
However, the pinwheel effect with the UM could continue as long as they are not
required to leave. On the other hand if the person inside the Lake is an Um
they must return to a Tree, thus exposing the pinwheeling Um outside the Lake.
Pinwheeling may also be done around a Tree, however, this
circle is smaller than the Lake. Additionally,
if a Um is inside the Tree for ten (10) or more seconds an automatic
Hibernation also results. As with the event of a UM in a Lake
staying there, the Um that is Hibernated also stays.
As with the other offensive strategies, these tactics need
to be fine tuned during practices. The more you play the sport the more
comfortable you will become with various options for offensive players.
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