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Rule 1.00 Bearball Terms 1.01 Atl or Atling: The act of passing the Stone between Hunters by throwing, bouncing, rolling, or kicking. 1.02 Bagged or Bagged-Bear: This is usually the retirement of a Bear from action during a Stalk. (Bagged is the same as an “out” in baseball.) A. One (1) Bagged-Bear will be charged to the offensive team when: 1) a Bear is hit with the stone below the neck by a Hunter with the Stone. Hunters may not hold a Bear in the process. (see penalties) 2) there
are two (2) Bears at the same time in
a Tree or the (a) The second Bear to enter the safe area will be considered Bagged. (b) When two (2) offensive runners are considered to have “tied” in getting to one of these positions, the Warden will select one (1) of the individuals involved to call a Heads or Tails and then flip the Flatbear. The losing player will be sent to the Cave of its Clan and a Bagged-Bear will be awarded. The player winning the flip will remain at the safe position. 3) the
Ursa Major kicks a flying Stone that lands (by bouncing or
rolling) in the 4) an Ursa Major has kicked out of turn in the official designated order of the line-up. 5) a member of the Council or a non-active player is in the Clearing during active play. 6) an Ursa Major steps out of the Den before kicking the Stone once “Hunt” is called by the Warden. 7) an Ursa Major fails to kick the Stone within thirty (30) seconds after the Warden signals “Hunt.” 8) When one of the Rangers has ruled that intentional interference has occurred. Intentional interference includes: (a) physical contact in blocking, tripping, kicking, holding, tackling, or pushing an opponent. (b) attempting to knock the Stone away from a Hunter. (c) purposefully attempting to be hit with the Stone in the head. 9) when
an Ursa Minor stationed at a Tree or 10) an Ursa Minor remains in the 11) an Ursa Minor takes more than four (4) swims during one (1) participation on the field. 12) an offensive player is touched by the Stone put into play before a Hunter touches the Stone. 13) an Ursa Major kicks the Stone into play before the Warden signals Hunt. 14) a Bear signals Hibernation and then leaves the Safety area before a Dead Stone is called. 15) an illegal substitution occurs. 16) There are more than two (2) Ursa Minors at once on the field. 17) an Ursa Major and Ursa Minor occupy a Tree or Lake at the same time. B. Four (4) Bagged charges against an offensive Clan will terminate a Day or Night Stalk. C. Bears cannot be Bagged when any part of their body, foot, or hand is touching a Safety area. D. The defensive team (Hunters) may have Bagged-Bears charged against them as penalties. These will be assessed and carried over to count against them when it comes to their turn as Bears. Bagged-Bears may be charged against the defense for: (1)
unsportsman-like conduct.
(2)
poaching. (see Rule 4.00 Penalties)
(3)
having more than
seven (7) Hunters on the active playing field.
(4)
If more than four (4)
Bagged-Bears are charged against Hunters during a Stalk, a point will be awarded to the Bears for each
additional charge and Hunters will forfeit
their turn as Bears in that inning.
1.03 Baiting or Bait the Bear: Hunters may attempt to hide the ball and pretend they don't have it to trick the Bears.1.04 Bear: The offensive team: Ursa Majors and Ursa Minors. 1.05 Bitriarch Team or League: A co-ed team or league consisting of both males and females. A.
There must be at least four (4) females on a
team’s roster to qualify. At least three (3) must be on the Campaign Roster
and present for the Hunt to start. B. There must be at least four (4) Bitriarch teams to form a Bitriarch league. 1.06 Burned Den or Burn the Den: When a Hunter holds the Stone on the ground in the Den for three (3) seconds. The Ursa Minors must return to a Tree and all play is dead until the Warden signals to start play again. 1.07 Campaign Roster: The list of seven (7) Clan members who will start as active players of a campaign. A. This list must be given to the Warden, Chief of the opposing Clan, and tournament officials of a competition. B. Clan members not on the Campaign Roster may be substituted during Time-outs when legal to do so and their name and number given to the appropriate persons; however, the members of the Campaign Roster cannot be substituted (except for injury) until each member has participated in at three (3) positions: Ursa Major, Ursa Minor, as a Hunter, and one complete Stalk (Day and Night). 1.08 Cave: The designated team areas and seating facilities for players, substitutes, coaches, Scribes, and other Clan members in uniform when they are not actively participating on the playing field. A.
Caves must be at least three (3) meters
outside of the B. Caves will be on the West (for the home team) and on the East (Visitors) of the Bearball field or South of the Equator on the corners. 1.09 Chief or Chief-council: The head coach on the coaching staff of a team: wears a red headband and red bearband. 1.10 Clan: A team. (see Appendix A for suggested names of Clans) A. A Clan must have from seven (7) to fifteen (15) players. B. A team cannot have less than seven (7) members present to start a Hunt. 1) Due to injuries, or other circumstances, a Hunt may not continue with less than six (6) active players. 2) The team with less than six (6) active players will lose the game regardless of score and the Feast and Famine for both teams will be recorded as a “Type 4” in the tournament and/or season records. C. A Clan will have from one (1) to four (4) Council members. D.
Each Clan
must have a Scribe for each Hunt. E.
Each Clan
must have a Campaign Roster. 1.11
Clear-cut:
The five (5) meter wide perimeter area surrounding the Meadow and just inside the 1.12
Clearing:
The Live Rock area:
in-bounds (The combined Meadow and Clear-cut areas.). 1.13
Conquerors: The winners of a Hunt. 1.14 Controlled Possession: When the Stone is secured by a Hunter
so that it is not being fumbled or bouncing in the air. The Hunter may hold the Stone in any manner. 1.15
Council:
The coaching staff of a team: all wear red bearbands. A. From one (1) to four (4) members. B.
The head coach is the Chief. C.
A Council member must be at least eighteen
(18) years old. D.
The Council members are not required to be
of the same gender as the league classification. 1.16 Day Stalk: The first half of an inning or Stalk. A. It ends when four (4) Bears are Bagged, or B. It ends when a Clan gains ten (10) points. 1.17 Dead Stone: A Stone, or ball, out of play during a legal, temporary suspension of play. 1.18
Defense:
The team on the field attempting to Bag
Bears: the Hunters. 1.19
Den:
This is the semi-circle South of the Equator
and Hill. (see Maps in Appendix B) A. Offensive play, Live Rock, is initiated within this area. B. It is 2.5 meters in diameter in Junior Division. C. It is three (3) meters in diameter in the other divisions. 1.20 Double-Hunt: This is when two (2) scheduled Hunts are played in succession by the same teams competing against each other. There must be a break of at least fifteen (15) but not more than thirty (30) minutes between Hunts. 1.21
Drained A. This occurs when three (3) Hunters at one time occupy the B. A drained lake may not occur more than two (2) times per Stalk or the Um may advance freely to the Den without being Bagged for each occurrence above 2 drained lakes. 1.22 Dung Heap: The nickname of a Clan that lost a Hunt by receiving three (3) un-sportsmanlike conduct judgments in one game as designated by a Warden: a “Type 5” loss. 1.23 Equator: The line extending across the width of the Clearing dividing the Hill, Den, and active play area. This ten (10) centimeters wide line separates the Clearing into the North Region and the South Region. 1.24 Famine: A Hunt lost due to one of the following six (6) conditions. A. (Type 1) The clan having the lowest score at the end of the game. B. (Type 2) A “Tails” is showing after the Flatbear is flipped by the Warden in order to decide a winner in a tie game. (Note: There is either a Feast or Famine; tie games are not allowed in Bearball.) C. (Type 3) Forfeiture. A forfeiture is declared when 1) one of the teams is fifteen (15) minutes late. 2) A team does not come to the game. 3) A team voluntarily elects to forfeit. 4) A team does not have seven (7) players to start the competition. D. (Type 4) A team has fewer than six (6) members eligible or available to continue play after a competition has begun. E. (Type 5) A team has been given three (3) unsportsman-like conduct penalties. F. (Type 6) A team is more than thirty (30) points ahead of their opponent after the end of the fifth Stalk. 1.25 Feast: A won competition due to one of the circumstances in Rule 1.24. 1.26 Flatbear: It is the official coin used by the Rangers. A. It is to be flipped at least one (1) meter vertically into the air and allowed to fall freely to the ground. The face showing is the winner. Should the coin touch any object before falling to the ground, it must be flipped again. (see Rule 4.00 Equipment) B. Each Ranger must carry a Flatbear. C. It is used for the following reasons. 1) Determining the winner of tie competitions by the Warden. 2) Selecting Home/Visiting team status. 3) Determining Ursa Minor Bagged-Bears when ties occur at Safety zones. 4) Other decisions for disputes as determined necessary by the officials. 1.27
1.28 Forested: A term used to describe any Stone that flies, roles, or bounces into the out-of-bounds area. This results in a Dead Stone. 1.29 Grounded: A Dead Stone or Stone held on the ground in the Den by a Hunter. 1.30 Heads: The side of the Flatbear with the Bearball logo. 1.31 Hide: A uniform worn by a Clan or Ranger. (see Rule 6.00 Uniforms) 1.32
Hibernation: The signal a Bear gives to designate staying at a Tree or A. Once a bear hibernates, it must stay at that position until Dead Stone is declared. B. Bears may only hibernate two (2) times per Stalk. 1.33 Hill: The semi-circle north of the Equator. A. It is ten (10) meters in diameter in Senior and Silver-tip leagues. B. It is thirteen (13) meters in diameter in the Junior league. C. It is off limits to Hunters until after the Stone is forced into play from the Den by a Bear. (see Rule 7.00 Penalties and Maps in Appendix) 1.34 Home Team: A Clan that serves as the host in competitions. In intra-league games they are responsible for providing and maintenance of the Bearball field. A. They are to provide three (3) game balls for competitions. B. In inter-league competitions, the Home Teams will be determined by the league officials (Zoo Keepers) who schedule the matches. C. In tournament competitions the Home Team will be determined by flipping the Flatbear. (see Rule 2.03) 1.35 Hunt: This has three (3) meanings. A. A game of Bearball that consists of eight (8) Innings. B. The statement made by the Warden to begin initial play of games. C. The statement made by the Warden to initiate Live Rock. 1.36 Hunters: The team in the defensive position and attempting to Bag Bears. 1.37
Hunting Season: This occurs
from the initial league registration date and goes through the end of
tournaments to determine league seasonal champions, Royalty. It is made up of four (4) sections: registration (one to
two weeks), practice season (two weeks), regular games, and tournament
sessions. A. There are nine (9) regular, non post-season, Hunts in the Junior Division. B. Senior and Silver-tip divisions may elect an eleven (11) or thirteen (13) regular game season for their leagues. C. Tournaments may be scheduled by league officials to determine Royalty. 1.38 Inning (Stalks): An Inning consists of a Day Stalk and a Night Stalk. A. It is composed of eight (8) Bagged-Bears, four (4) per team. B. There are eight (8) Innings in a Hunt. 1.39 In-Play: Play occurring when a Stone is not declare “Dead.” 1.40
A. Two (2) meters in diameter in the Junior Division. B. It is three (3) meters in the Senior and Silver-Tip Divisions. 1.41
League: This is an
organization of from four (4) to twelve (12) Clans that play each other in pre-scheduled Hunts under the Official Bearball Minor League Rules. 1.42
Limit: A total of four (4) Bagged-Bears, thus ending a Day or Night Stalk. 1.43
Live Playing Field: The Clear-cut and all areas included within
it. 1.44
Live Rock: A legal Stone in play, non-dead Stone. 1.45 Mascot:
The image representing a
Clan that may be placed on Totems, Hides, and other Clan equipment. 1.46
Matriarch Team or League: Junior, Senior, or
Silver-tip league consisting of all females. 1.47 Mauling: The UM can catch or trap the Stone when it is in play, Live Rock. The UM may then throw, kick, bounce, or roll the Stone toward a Hunter. If the ball touches any part of the Hunter below the neck without the Hunter catching or trapping the ball, the Hunter is declared Mauled and a point is awarded to the Bears. If the Hunter catches or traps the Stone, the Hunter is not declared Mauled. A. If a Hunter is Mauled, they must leave the playing field for the rest of that Stalk, but are still considered active. B. No more that two Hunters can be mauled per half Stalk, Day or Night. C. If the Stone touches more than one Hunter before the the Stone touches the ground, then the first two Hunters will be considered Mauled. 1.48
Meadow: The total area inside the Clear-cut. It contains the Trees, 1.49
Night Stalk: The second half of an Inning. A.
It ends when four (4) Bagged-Bears on the
offensive team has occurred, or B.
It ends when a Clan gains ten (10) points. 1.50 North Region: The area north of the Equator. 1.51 Offense: The team kicking the Stone into play. 1.52 Official Equipment: Any equipment that conforms to the guidelines specified in Rule 4.00 Equipment and displays the Bearball registered trademark. 1.53 Open Season: The phrase the Warden calls out to have Ursa Major and Ursa Minors go to their respective places to start play. 1.54 Parliament: This is the three (3) to seven (7) people responsible for establishing and operating a Bearball league. The Prefect acts as the main correspondent for the Parliament. The Parliament has several responsibilities. A. Providing and maintaining a Bearball playing field and Potlach area. B. Providing Rangers. C. Scheduling competitions. D. Submitting records and reports. E. Conducting hearings and settling appeals. F. Concession areas. G. Securing required local permits and insurance. H. Providing Soothsayers. 1.55 Patriarch Team or League: A Junior, Senior, or Silver-tip team or league consisting of all males. 1.56 Poaching: Intentionally hitting an Ursa Minor with the Stone above the Bearbelt. It is not considered Poaching if a Ranger rules that the Stone contact above the Bearbelt is incidental or negligible. (see Rule 7.00 Penalties) 1.57 Post: This is one of the seven (7) positions of the defensive players: Outpost, Northwest Post, Northeast Post, West Center Post, East Center Post, Southwest Post, and Southeast Post. 1.58 Potlatch: The time period, activities, and physical area of pre-game performances. A. After the parade each Clan is allowed ten (10) minutes to perform their Clan’s songs, skits, dances, and/or symbolic sacrificial offerings to entertain spectators. B. Three (3) is allowed between Clan performances for clean-up and the preparation of the next Clan’s performance. C. The visiting team is to go first in non-tournament competitions. D. In tournaments, Clans will perform in alphabetical order. E. Potlach performance areas should be at least twenty (20) meters square or round. F. Clans are not required to participate in a Potlach. G. Family members of individuals on Clan rosters may also participate. 1.59 Prefect: The main contact person for the Parliament. 1.60 Primitive Horn: A nonmetallic horn or bugle used to announce the official start and end of Hunts and Potlaches. It is also used in pre-game, post-game, parades, and ceremonies. A. Beginning of a Hunt is announced with any series of notes that does not exceed ten (10) seconds. B. The end of a Hunt is announced with any series of notes that does not exceed five (5) seconds. 1.61 Rangers: The referees. A. Any individual sixteen (16) years of age, or older, who has passed requirements for certification may serve as a Ranger. B. Four (4) Rangers are required for each Hunt: West, North, East, and South (the Warden). (see Maps) C. Referees must wear the official Skins designated for their position. (see Rule 5.00 Uniforms) D. Each Ranger is responsible for obtaining and maintaining their own official equipment and uniforms to be used in refereeing competitions. E. Call and signal Time-outs. 1.62 Rock: The ball (or Stone) used to play Bearball. (see Rule 4.00 Equipment) 1.63 Rocket: A Stone in flight. 1.64
Rolling Stone: A Stone
that is bouncing or rolling on the ground. 1.65 Royalty: The winning team of each classification group in divisional tournaments. 1.66
Safety:
The area where a Bear may
not be Bagged: 1.67 Scribe: The member of a Clan responsible for keeping scores and team’s records: wears a blue bearband. A. He/She does not have to be on the team roster. B. Must be twelve (12) years or older. 1.68 Shaman/s: The captains/co-captains of a team: wears headband with feather/s. (see Rule 6:00 Uniforms) A. Each Clan must have a least one (1) and no more than three (3). B. Shamans from each competing team meet with the Warden when the Flatbear is to be flipped for selection of Home/Visiting team and disputes when appropriate. C. May request a Ranger to call a Time-out. 1.69
Skunked: This has two
meanings. A.
The end of competition due to a
discrepancy of thirty (30) points after completion of any Stalk. (Type 1S loss) B. When
a team has zero (0) points at the end of the compeition. 1.70
Sink or Sinker: The loss of a Hunt (Famine) as determined by the flip of the Flatbear by the Warden
after the two (2) Clans have tied at
the completion of eight (8) Innings. (A Type 2 loss) 1.71 Snare or Snared: The description of a Bear caught between two (2) Hunters while attempting to get to a place of Safety. It ends when the Bear either gets Bagged or makes it to Safety. 1.72 Soothsayer: The nonpartisan person who keeps the official records on both teams: a Soothsayer Score Sheet. They wear a three (3) inch wide yellow armband. They must ensure that the Warden signs the Soothsayer Score Sheet at the end of competitions. This person must notify the Warden of: A. Substitution violations. B. If a team has reached their ten (10) point limit per Stalk. C. a team reaching their time-out limits. D. When three (3) unsportsman-like penalties by one team has occured. E. When a team is thirty (30) points ahead at the end of five (5) Stalks. 1.73 South Region: The area south of the Equator. 1.74 Stalk: Same as an Inning. 1.75 |